The availability of resources today and the facilities that help in the development of technical skills has become advanced and widespread. As a result, developing some of the most popular software is not as difficult as it used to be and especially, when it comes to developing mobile applications. However, it is the same reason that has made it all very competitive. One can’t afford to compromise on quality or not do something that can make the software stand out from the hoards of similar ones.
Whether it is an app for iOS, Windows or Android, the rules remain the same. It has to have a unique appeal that would make people choose it over others; it has to be user friendly and completely hassle-free in operation. But in order to achieve that level of perfection, there is the need to use the best-in- class tools. And if those tools are only limited to native languages like Objective-C, Swift and Java, without any innovative element to it, there can be no improvement as such. In other words, platforms that limit the way in which the native control kit is utilized or only allow app building in traditional formats or codes cannot be the ideal choice for taking it to the next level. That’s when something like Xamarin is needed.
Xamarin functions on the basis of its two commercial products which are crafted for iOS and Android respectively, built on top of an open-source version of the .NET framework. This version is called Mono and is also based on the published .NET ECMA standards. The best part about Mono is that it runs effectively on every possible platform like Linux, Unix, Max OS X, FreeBSD and so on.
In case of iOS, the applications are compiled by the Xamarin AOT compiler directly to a native ARM assembly code. And in case of the Android product, this compilation happens on the Intermediate Language and is later transferred to the native assembly line at the time of app launch.
In both scenarios, memory allocation, underlying platform interop, garbage collection and other functions are handled automatically on a standard and convenient runtime.
This is one of the very platforms that boasts of being fully native and yet comprising of the most latest advanced components. In other words, it allows the use of native UIs and APIs as well as a mix of these with HTML and other platforms. In turn, it leads to a significant improvement in mobile performance, high speed and the ability to work in multiple codes.
Using cross-platform tools comes with the concerns of how many libraries are supported by it. But with Xamarin’s compatibility with almost 10 to 30 odd SDKs or third party libraries, making it much easier to work and also in creating bindings to these libraries instead of having to wait for separate implementation processes. That pretty much sums up Xamarin and its utility. With the broad range of offerings that is made possible on this platform, it is sure to take over the rest of the competition in no time.
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